Game designer, writer & artist
I build worldsyou can feel.
Game designer, writer, and artist. I design play for people who are usually designed around — and I care about the moment a player stops reading the interface and starts believing the world.
Move your cursor — the field reacts. Press ~ to run.
What the work is for
I design games for players most games are not designed for.
- 01
It started with volunteering. Several years at the CM Child Development Clinic, one of BC's largest autism clinics, taught me how narrow most games are about who is allowed to play them — and that the fix is design, not charity.
- 02
The constraint is the design. No timers and no fail states for autistic players; a deliberately loud board and an unforgiving clock for ADHD players. Opposite decisions, same question: what does this particular player need in order to think?
- 03
It has to leave my laptop. Every game I've made for autistic and ADHD players already has: Tailor-Made, Boom Sling, Wish it Away and Conquest are all played by children at the CM Child Development Clinic. Once the clinic's website links them, they will reach autistic and ADHD children across Canada. A game that only works on my machine hasn't been tested — it has only been imagined.
Portfolio
Selected work
Led by Forgotten Adventure, a pre-release of the story game set in the world he has been writing — more levels and sequels are coming. Every game here is playable in your browser right now.
Playable pre-releaseForgotten Adventure
A story-driven pixel-art adventure adapted from Aragon, the fantasy world Matthew has been writing. You wake under a starry sky with no idea who you are or how you got there — only the strange certainty that you are searching for something far greater than gold — and set off into the night on your first and final adventure. This is a pre-release: more levels and stories are on the way, and sequels after that.
View project
Playable nowTailor-Made
A frantic shop-management game built for ADHD players, and for anyone who loves Overcooked-style chaos.
View project
Playable nowBoom Sling
A chaotic, competitive card game where every turn is a race for the centre of the arena.
View project
Playable nowWish it Away
A single-player fantasy adventure built for autistic children, and the first game Matthew hand-coded end to end in Unity.
View project
Playable nowThe Last Sip
A top-down office shooter made with three others for the GMTK Game Jam 2026. Just one more sip and you'll finish the report — that's what you said hours ago.
View project
Playable nowConquest
An idle strategy game about running an empire you are allowed to walk away from.
View projectAbout
I'm Matthew. I started making games in grade 9, the year someone finally showed me that the things I played were made by people — and that I could be one of them. My first game was bad in a way I couldn't stop thinking about, and the question of why it felt bad to play is still the one I chase.
I write as much as I design. I've spent years on creative writing and studied it at summer programmes at Georgetown and Oxford, which turned out to be the most useful game design training I've had. A mechanic and a sentence have the same job: give someone exactly enough, in the right order, and let them do the rest.
For several years I've volunteered at the CM Child Development Clinic, one of BC's largest autism clinics. I went in to help and ended up learning how narrow most games are about who gets to play them. I started building games for the kids there, and watching a child play something I made, on their own terms, reset what I think games are for.
I work in Unity and Godot, draw in Procreate, and build my own tools when the existing ones get in the way.
- Engines
- Unity (C#), Godot (GDScript)
- Art
- Procreate, Blender, Aseprite
- Writing
- Summer programmes at Georgetown & Oxford
- Volunteer
- CM Child Development Clinic, several years
- Focus
- Accessible play, systems design, narrative

Contact
Let's talk
Questions about the games, the art, or anything on this site — send a note and it goes straight to my inbox.